Control.picture and Bitblt'ing
Posted: Fri Aug 07, 2009 2:31 pm
by Jens Richnow >> Fri, 2 Feb 2001 0:40:23 GMT
Could somebody please help with some basic API stuff linked to JADE (since I'm not too familar with the in's and out's of the Windows API).
Basically what I want to achieve is taking a number of images, stored as Binaries in a Class, manipulate these images using API's (Bitblt, StretchBlt, etc.) and MemoryDC's, and finally pass the finished image back into the Control.picture property for temporary storage/display.
If I leave the Jade part out of the equation, everything works fine: I can read the images from a file, manipulate the images using MemoryDC's and display (bitblt) the finished image on the appropriate control. Now I don't wont to do this stuff all the time when the Control needs to be repainted (form minimised; form partially or completely covered by another form; different button states, etc.). Can the image created (using, for instance, CreateCompatibleBitmap) be stored as a binary in the Control.picture property (or Class.image [Binary], for that matter)? All, I've got at the moment is the handle to the DC, but nothing to the bitmap itself.
Any help is greatly appreciated.
Jens
Could somebody please help with some basic API stuff linked to JADE (since I'm not too familar with the in's and out's of the Windows API).
Basically what I want to achieve is taking a number of images, stored as Binaries in a Class, manipulate these images using API's (Bitblt, StretchBlt, etc.) and MemoryDC's, and finally pass the finished image back into the Control.picture property for temporary storage/display.
If I leave the Jade part out of the equation, everything works fine: I can read the images from a file, manipulate the images using MemoryDC's and display (bitblt) the finished image on the appropriate control. Now I don't wont to do this stuff all the time when the Control needs to be repainted (form minimised; form partially or completely covered by another form; different button states, etc.). Can the image created (using, for instance, CreateCompatibleBitmap) be stored as a binary in the Control.picture property (or Class.image [Binary], for that matter)? All, I've got at the moment is the handle to the DC, but nothing to the bitmap itself.
Any help is greatly appreciated.
Jens